LUCASARTS TOUR
First stop of the morning was at an ordinary,
two level building. No exterior signs were visible to indicate that this was an office
complex, so the casual passer-by might think it an apartment building. Inside we met
several programmers and designers and learned that the building was home to the young
computer division of Lucasfilm. Here, computer games were developed for Atari 400/800,
Commodore 64, Atari's new ST, and Commodore's new Amiga personal computers.
At work on more than just games, the group was
investigating how to integrate computer animation into conventional films. We received a
brief demonstration of a digital short, Andre and Wally B. This animation was the first
implementation of a technique known as motion blur. It literally blurred the clean lines
of computer generated creations, so that they would blend more normally with conventional
film elements. I was amazed to learn as a staff member zoomed into a section of the image
that the realistic looking trees and blades of grass were computer generated as well. I
was also given a demo of the most detailed flight simulator I had ever seen. Looking back,
it must have been the first Silicon Graphics workstation I ever encountered.
Another room housed an arcade of coin-operated
video games which our small group was invited to play. My favorite was a sit-down version
of the vector-graphic based Star Wars. The console had been modified to include a large
button labeled "THE FORCE." Pressing this button slowed the action of the game
to a very manageable frame rate where I could kill every enemy almost as soon as they
appeared! |